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  text: 'BodyTilt.cs is a FBBIK effector position offset modifier (like Inertia,
    Recoil and others that extend OffsetModifier.cs). It means that it works by adding
    to the positionOffset value of the effectors each frame. Effector position and
    positionWeight override positionOffset so you can use BodyTilt, and still be
    free to pin the hands or use the Interaction System whenever you need. Another
    advantage of that design is that you are also able to use multiple offset modifiers
    simultaneously, the position offsets will work additively.


    The offset poses
    for tilting left and right can be found on "OffsetPose Tilt Left" and "OffsetPose
    Tilt Right". They are easily modified in play mode - you can copy their values,
    stop play mode and paste back to the component in the Editor.'
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